![]() ![]() ![]() So it comes as no surprise that only one year after the original game's release, DIMPS has saw fit to push a sequel out the doors. But it was pretty good, and the visuals were clean and sharp, the gameplay was simplistic but responsive, and the story mode recreated many favorite moments from the TV series. Was Budokai the end-all-be-all 3D fighting experience everyone was hoping for? No. Fans rejoice and Budokai goes on to sell through the roof. Suddenly, unknown developer DIMPS comes along and releases Dragon Ball Z: Budokai for the GameCube, followed by a PS2 port a couple months thereafter. It's 2002, fans of Dragon Ball Z have been hankering for a worthy videogame based on their favorite cartoon for nearly 10 years.
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